ShaderMark

Usługi pogrzebowe w Lublinie. Zakład Pogrzebowy działający na ...

Wszêdzie o nim g³o¶no, a tu cicho 8)

Oto link: LINK

I moje wyniki:
shader 2 ( Per Pixel Diffuse Lighting): 151 fps 6.6164 mspf 756 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 104 fps 9.5844 mspf 522 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 106 fps 9.4088 mspf 532 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 85 fps 11.7523 mspf 426 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 111 fps 9.0242 mspf 555 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 96 fps 10.3762 mspf 482 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 85 fps 11.8126 mspf 424 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 76 fps 13.1462 mspf 381 rendered frames
shader 10 ( Per Pixel Environment Mapping): 154 fps 6.4776 mspf 772 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 135 fps 7.4284 mspf 674 rendered frames
shader 12 ( Per Pixel Bump Mapping): 91 fps 10.9530 mspf 457 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 85 fps 11.7556 mspf 426 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 74 fps 13.5184 mspf 370 rendered frames
shader 15 ( Per Pixel Wood Shader): 89 fps 11.1904 mspf 447 rendered frames
shader 16 ( Per Pixel Tile Shader): 50 fps 19.9666 mspf 251 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 9 fps 115.4674 mspf 44 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 67 fps 14.9046 mspf 336 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 18 fps 56.5744 mspf 89 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 38 fps 26.6005 mspf 188 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 41 fps 24.2478 mspf 207 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 24 fps 42.0176 mspf 119 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 34 fps 29.4360 mspf 170 rendered frames


Co¶ link nie dzia³a :wink:
Ju¿ dzia³a - na dole jest lista mirrorów.
Przyklejcie go¶cia i wyniki podawaæ :!: 8)


dziala na gf4? bo nie wiem, czy jest sens to ciagnac, zeby mi sie nie odpalilo potem. Jarek?

dziala na gf4? bo nie wiem, czy jest sens to ciagnac, zeby mi sie nie odpalilo potem. Jarek? Jeszcze nie wiem, w czasie instalacji mam jaki¶ b³±d:

Error Code: -5012 : 0x8000ffff
Error Information:
>Ctor\ObjectWrapper.cpp (325)
>SetupDLL\SetupDLL.cpp (1324)
PAPP:ShaderMark v2.0
PVENDOR:ToMMTi-Systems (http://www.shadermark.com)
PGUID:B2F6EB75-83C4-4784-AFC4-6E556528814D
$7.1.100.1248PAK
@Windows XP (2600) IE 6.0.2600.0

UPDATE
DirectX 9.0 support required i pó¼niej mam ca³y ci±g, ¿e Pixel Shader nie ta wersja itd...
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • konstruktor.keep.pl